Studio3 (UM3ST3351) – Programming Complete

The programming is finally done. This is so exciting. We have been testing everything for the last days, and it is so cool. The flute animation works as well, but I hope to get some particle notes to fly from it. The knights walk between random points, some of the points have paths that he will have to follow if he choose that point. So now the player can walk close to the knight, but on real close hold, the knight will start to follow the player. If the player plays the flute sound the knight will react on a longer distance, turn from his route and walk to the player. If the distance gets too much the player will turn and walk the other way.

If the player comes in contact with the knight the health will reduce. If the player goes inside the water the knight will follow till the shoreline and jump after the player, if that happens the knight will drown and the player will count the knight on the counter in the corner.

I see this as a huge success. I am so excited to show the game to my class on Thursday. Now I am missing only some things design things before I need to complete the video.


Studio3 (UM3ST3351) – Flute

I was given a great advice in my last teacher-student meeting, to add something visually when the flute is played. The last details are taking place and I took the time to make a simple 3D flute and added some note particles to it. My husband programmed it to only show when the flutes played, the model shows up and the particles start to play. It looks so cool, I am so excited it works.


Studio3 (UM3ST3351) – Gif Story

I decided to take some time to sketch up a quick story, where you can see the storyboard of how the Nixie lures the knight into the water and drowns him with her beautiful flute music. I used my iPad to draw and Photoshop t make the GIF file. I tried one with and one without background, and I see the best was when I had a background color. If the project was longer I would have made an animation video of this sequence. But for now, it will be a sketch animated GIF.


Studio3 (UM3ST3351) – River

The river has been a challenge throughout this project. I decided that it was time to see what I could find at Unity store, and I found a great river pack, here you can make your river and add textures and change the settings to fit your scene. I decided to buy this pack for 17$, it was on offer.  And it is a great pack. I gave it a couple of tries to see what I liked. I made speed video of the process after I figured out how it worked, and it was a really good and realistic river. I will use this again! You can get it HERE

Gave a good review:


Speed video of my work


Studio3 (UM3ST3351) – Game Healthbar and Counter

I need the character to take damage, I decided to make the health bar easy and neutral, this design looks good and doesn’t take much attention away from my game. I drew it on my iPad and edited it in photoshop. When the enemy gives the character damage the screen will flash red to give a bigger indication that there has been an impact.

I made a small circle in the top right corner to count how many enemies have drowned. This way I give the people who play a bit of competition.


Studio3 (UM3ST3351) – Last Meeting

The last meeting if over, it could have gone better. I did have my old laptop and I did not get to show how great everything is, but then it will show better at the performance the 25 of May.

I was told I need to work on my river, that river has been a challenge. I’ll see what tutorials are out there or ill take a look at unity store.

I will need to fix my Nav mesh, right now it is showing that the enemy can walk in the background and in the sea.

When the music is played I should have a visual picture of something that indicates the flute is played.

the player can take damage and die.

When a player dies they will return to the menu.

Game tutorial.

* River
* Footprint
* Enemy despair Splash sound

Game video


I better start working on it. 🙂





Studio3 (UM3ST3351) – Game Flute Sound

By using the song from Hallgrim Berg I imported the song into a soundtrack in Soundly, I cut out parts of the melody and added them into tracks. This small tracks will be played after numbers in a list. When the player presses a button, the sounds will play and the enemies will start to follow the player.