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Procedural Animation (UM3PAN101) – Unreal scene

17 Oct

I started to add export all my models from 3D Max to .FBX objects. From there I found out it was easier for me that was having the models open next to the engine to test with importing the files.

I imported all the models into Unreal and placed them where I believe/ think they should be. It looks cool, now we only need the rest of the models in the scene and add some textures to get a good start, adding the particles and it will look awesome!

 
 

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