Category Archives: Digital Acting – Lift animation

Lift animation Grades

I got back my grade on Lift animation. I have not worked with any animation in over a year,
I am delighted. All the late nights, and all the hard work proved to be wise.
good day today. very proud and ready a lot of job


walk MP

walkFirst I found a reference video of a walk, I used this to plan the key frames. I used it to sketches.


Digital Acting 1 – delivered MP

I have delivered Project 01 – Digital Acting 1
Digital Acting 1 Report_Kitty Toft 3710


Project 01: Digital Acting 1 – The Lift

I have started and animate a walk cycle, this is as far as I’ve come yet. Missing some personality yet.


Project 01: Digital Acting 1 – The Lift

I have followed all the pages and the movies to school,
it helped a little but Im far from understanding what I am doing.
I see that it’s a long time since I’ve animated anything.
I remember almost nothing.
Super stressed and running around myself.
I must find a way to concentrate on.
Ok, I can follow a tutorial that shows the animation.
I animate a walk cycle from Digitutors. They are long but clever.
This should refresh my memory.

Now I have animated a little, but every time I start with the Curve editor crashes 3D Max.
I’m so far out in deep water. I must resolve this, focus, Kitty …..


DigAct1_Part4 Block to Animate

Lift animation
So now I’m finally finished animating new poses for my character,
more satisfied with the results this time.
I have much more to learn but it’s a start. Here is my process:

Here is my first sketch the posing i was making
storyboard part 1

This is after having seen of the movies and tutorials

I have here drawn on Curve / lines to better see the result of a good posing.
below here are the films before and after.



photos along the way


Task 3 – Summary and Journal

Flow Lines

All pieces of the character should work together. work together to create an image stream eyes can follow. A movement in harmony.
Viewers tend to feel the body language even though they do not focus on it.

one tends to follow the face of the character. Are there other places than the face to follow, there is a good poses that make the eyes follow any other parts than the face.

Ensure that lines in the pose is natural, not harsh and bent. You can lead the eye through the whole scene if you pose the character right.

Great tips are

Tilt head slightly, it gives life. It is not usual to keep your head directly up.

No hard angles on the curve.

Adding weight over to one side.


Posing (Notes)


Good poses are important.
It communicates with the character.
One bag will tell what happens next.
It tells about the soul of the character.
This makes us care for the character and develops a relationship to it ..

The process has two important things.

Apeall and emotion.

Apeall allows the audience to find something by the character that they recognize and love.
Recognizes the feelings of the character.

Simple characters who can easily recognize the feelings,
is something that you are attracted to and like.

99.9% of the movies are 2D, characters and accessories, etc., can be 3D but they are on a 2D screen.

Therefore it is important to get good poses.

The way you can draw lines on poses to see how they move is amazing.


Project 01 – Lift (Notes: encoding, Preparing a video) FP

Preparing a video can be confusing. So it’s great that the school has provided this link for <setting up Handbrake> this is a free program that helps you make your movie ready for submission.


Project 01 – Lift (Notes basic principles of animation) FP

Principles of Traditional Animation
12 basic principles of animation Reference Wikipedia.

Reference under: John Lasseter, “Principles of Traditional Animation Applied to 3D Computer Animation”

* Squash and Stretch Defining the rigidity and mass of an object by distorting its shape during an action.

* Timing and Motion Spacing actions to define the weight and size of objects and the personality of characters

* Anticipation
The preparation for an action
– The preparation for the action – this is anticipation
– The action
– The termination of the action

* Staging Presenting an idea so that it is unmistakably clear

* Follow Through and Overlapping Action The termination of an action and establishing its relationship to the next action

* Straight Ahead Action and Pose-to-Pose Action The two contrasting approaches to the creation of movement

* Slow In and Out The spacing of the in-between frames to achieve subtlety of timing and movement

* Arcs The visual path of action for natural movement

* Exaggeration Accentuating the essence of an idea via the design and the action

* Secondary Action The action of an object resulting from another action

* Appeal Creating a design or an action that the audience enjoys watching