Last day and we all had a meeting where we made sure we delivered everything together. I love the fact that we do have meetings and work it out together. It is a bit mixed feeling about delivery. I am so proud of what we made, but I wish we could do more. I wish we could make the entire game, not only a prototype. This game is starting to look so good. Now it is showing that we made all our self, that is something that have been important to me. We had a good time working on the project, and we have all learned so much.
I have achieved so much the last months on this project! I started to make a Facebook page for the group, and a WordPress blog. I made a google folder to collect all our work. Set up a GitHub folder for the game.
I did model the alien and scientist character. I modelled the walls, roof, floore, door. I modelled and textured many assets like the fire extinguisher, dropper, shelf, square table, glass containers. Drew, designed and programmed the game HUD, made the GUI, background picture for the start menu (GUI) with particles and buttons and programmed the buttons to send the player to right scene. Made an option scene with audio slider that I programmed to turn on and off the background sound. And a credit scene.
I feel that the start of the course had too much research, research is a good thing, but not when it doesn’t have any meaning for the game/course. I felt that we started the course a bit later then what was intended for the course. But when we started it was a great experience.
Working together in a group and achieving something together was a new experience for me. I have done most of my studies alone because there has not been anyone to work with. I feel that we as a group did a lot together and we communicated in a good way, if we did not agree we voted. With five people in the group that was an easy vote. Even know we are all so different people we always managed to communicate in a good way, there has been no fighting or negative feelings between anyone in the group. We have not always agreed, but we have handled that in a good adult way
To be honest I kind of feel it should be that way, we are all adults and need to work well together. But in real life people don’t get along all the time. And when that happens it’s important to behave.
I feel I did take a lot of the control on what needed to be done in the group this year, I did not have a leader roll, but took it anyway. I pushed for meetings and tried to have control on what who worked on and when. I think it would have been easier if I did take the official roll of the leader, that would have given me a right to ask more and control more. But at the same time, it can make me stricter. And not everyone like to have a girl “bossing them around”. So, for this project I think it all went really well.
For later projects, I think we should have on person who controls time management, we did well as a group, but I believe we can do more if we control it.
I wanted to make the code on the game HUD key, so that if the player found a key it would light up, he would need to find that key in the level to open the door. But I knew time was short so I only made the design but did not have time to implement a code in the game. I knew I did not have time when we started, but if anything went faster than planned I would have the opportunity to make it.
I love the fact that I now have a drawing tablet to draw inside, I used it allot and feel that this will make my sketches better. I will keep on practicing my drawing skills, hopefully I will learn more about it next year.
One of the skills I would like to know more is substance painter. I made my glass assets with it, but did not have the time to get deep into the program. If I have the opportunity to work on that next year that would make my skill improve so much. I would need that skill to complete my models in Unity. My design would be much better, and I will have less seems in my texture when using that type of program.
I hope I this summer can work on my church model that I made outside school. If I can manage to texture that properly with Substance painter I would learn so much in the proses. This will be a great summer activity.
I have not worked inside Unity before and feel I learned so much inside the game engine. My first studio 2 I made a game by myself, and from what I made then I have come a far way. I have figured out that I like Unity more than Unreal engine, Unity is easier to code inside and have an easier workflow. I will continue to work inside Unity next year.
Most important of all is that I’m left with a feeling of pride for Our achivement. This is something I can show in my portfolio.
And with that I would like to say thank you all for now and I am so looking forward for next year Studio 3.