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Category Archives: Technical  Direction (UM2TDI051)

Technical Direction (UM2TDI051) – The end of the cource

Done with the course for this time, I learned a lot. I wish I know more code, but it’s getting there. Now I have a script that makes an idle animation on a rig, something I did not even know is possible. All my work in this course I have done myself.

I am looking forward for more programming next year. I have enjoyed the new teacher John Klima a lot, he has had a lot of pressure on us, we have worked on a strict schedule. This have made us give it all. But we also been hold close so we had to do a good job. I really enjoyed that. I had my doubts about completing the game in time, but we did complete all we were supposed to. We also got the chance to work on our own things, like I made the models.

I will take the code experience with me for later projects. And I will show my characters in my portfolio. I feel that I have achieved my goals for the course in a good way, even got challenge on my leader skills. Shows out I think I do a really god job. A great experience.

 

Technical Direction (UM2TDI051) – Rat Hole Texture

Bjørn made a really nice rat hole model, but because of time I helped him unwrap it and texture it. I used the texture Julian made for the ground and added some dirt texture. It will look nice in the game. I like to texture the modells.

 

Technical Direction (UM2TDI051) – Idle Animation

Today I completed my idle animation, but the last day I had so much trouble with the arm. And when I found out what the problem was, I was so embarrassed. The arm did not move to the left side, I tried so much different things. And I knew the arm was working Espen’s animation did work. I knew I did something wrong. I tried even to copy Espen’s script into mine to see if it the would move, it did not. After much frustration, I see I have right arm script on the left arm. This is a nub mistake that cost me hours of work and much frustration. I can’t believe I did not check that first. But I learned so much on that mistake, in the end I think I learned more on that mistake then all the other things I have done so far.

After the mistake, I made my idle animation, and I am happy with how it looks. I did a good job for my first scripting animation.

 

Technical Direction (UM2TDI051) – Lead Artist

I feel as a lead artist it can be difficult to keep order over what is going on at campus. Easier to keep track of the online students. This might be because they are more on skype, but also, I know them better. We have made a group on skype, and I ask what is done and keep a track. I try to follow up on the things that need to be done true the document on google.

I also been following up the things that need to be done fast like the character rig and texture. This is starting to look good.

I feel that I have a responsibility to check up on everyone, but how much is my responsibility? If they don’t do it in time, will I stand responsible? I I feel like I don’t want to find out, so we will have to do a good job and work together.

 

Technical Direction (UM2TDI051) – Starting the Coding

Started with the code today, and there is so much to know, one of the things I see is that This is something I need to work on. If I can’t do basic code, how will I make my games. But it is like a whole new languish. I got some tutorials from John today, and started to look at them. The good thing is here they go true all from the start. I learned allot today, and the head is full of information.

I’m happy we get some help to put up the code, even know I now see what is some of the code I don’t yet know where I should add it.

 

 

Technical Direction (UM2TDI051) – Rat Model Complete

I completed my rat and sent it over to Putle for UVW mapping. I decided to use the Goblin mesh to work out from, that way I did not need to invent everything from scratch. I did a good job this weekend and now I feel I managed so much. I made two entire characters and designed them the last 2 weekends. So now I will follow up the characters before I jump into the coding.

 

Technical Direction (UM2TDI051) – Designing the Rat

Today I started to model the rat character for our game. I gave my word that I would be finished by Monday, so I have some work to do this weekend. I am wondering a bit how I will design the rat, I was told that it should be able to go down on four legs. I started to design direct with a broken armor dress type of thing but that won’t look god with the rat going down on four legs.

So ill change the cloth with spikes and make him more evil.

 

 

Technical Direction (UM2TDI051) – Flipped UVW faces

I had some complaints about the model, the textures were flipped UVW faces, never seen that before. At first I believed it was flipped UV faces, that was wrong. After some testing, I believed it to be the mesh, because it needed an extra edge to be a triangle in some faces. But after much work I found out it was the UVW mapping that have vertex standing a way that the computer believes its flipped. How to solve this is go inside the UVW mapping and moving the vertexes that causes problems.

Before and after fixing

That means it was not the mesh I made, but the unwrapping of the character. This will be a good experience to have learned for later 

Now that I know what the problem was, and fixed it I sent it over to Putle for texturing. One model down, one to og!

 

 

 

 

Technical Direction (UM2TDI051) – Group interdiction

Finely I meet my group of students, I was having a hard time making sure all went as planned without having any contact with campus students. Difficult to get in contact with the other students on campus. But now I get a hold of them and they all have work to do, they have started to deliver in the google folder, something that is great.

They are 2 people and they both have two models to make and texture for the environment. The online students will work on the Goblin character I made, one will texture and the other will rig. We made a group on skype. That way it is easier to get in contact with each other. Looks like a good start, I wish I made the skype group the first day.

 

 

Technical Direction (UM2TDI051) – Goblin Model

 

Today I have completed the 3D model of the Goblin. I was unsure if I should start to model the character from scratch, or if I should start with a basic mesh and make it for our needs. I think that if I start making the rake from scratch, it will take a lot longer time. I decided to model it from the mesh I found online. I only have the weekend to do this. I found the model at: https://www.turbosquid.com/3d-models/male-character-3d-3ds/525186 it’s the low poly landlord.

I think that the important thing is that I changed the model so much that you can see I have done the work, and without doubt I have done a lot of work this weekend. I had a talk with Putle and he told me he would textured the character, I asked him if he also wanted to unwrap the character. He told me that he wanted to do that. I asked Hans what he would like to work with, so I’m hoping to get an answer back later today. Both Hans and Pule were placed on modeling character. And the tasks that is important to get done is:

Goblin    Modeling, unwrapping, texturing, skinning and rigging
Rat         Modeling, unwrapping, texturing, skinning and rigging

I have completed the modeling and I will send it to Putle for unwrapping and texturing.