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Studio3 (UM3ST3351) – Game Healthbar and Counter

I need the character to take damage, I decided to make the health bar easy and neutral, this design looks good and doesn’t take much attention away from my game. I drew it on my iPad and edited it in photoshop. When the enemy gives the character damage the screen will flash red to give a bigger indication that there has been an impact.


I made a small circle in the top right corner to count how many enemies have drowned. This way I give the people who play a bit of competition.

 
 

Studio3 (UM3ST3351) – Last Meeting

The last meeting if over, it could have gone better. I did have my old laptop and I did not get to show how great everything is, but then it will show better at the performance the 25 of May.

I was told I need to work on my river, that river has been a challenge. I’ll see what tutorials are out there or ill take a look at unity store.

I will need to fix my Nav mesh, right now it is showing that the enemy can walk in the background and in the sea.

When the music is played I should have a visual picture of something that indicates the flute is played.

the player can take damage and die.

When a player dies they will return to the menu.

Game tutorial.

Sounds:
* River
* Footprint
* Enemy despair Splash sound

Game video

Documents

I better start working on it. 🙂

 

 

 

 
 

Studio3 (UM3ST3351) – Game Flute Sound

By using the song from Hallgrim Berg I imported the song into a soundtrack in Soundly, I cut out parts of the melody and added them into tracks. This small tracks will be played after numbers in a list. When the player presses a button, the sounds will play and the enemies will start to follow the player.

 

Studio3 (UM3ST3351) – Contacting Flute Artist

I have been looking for some nice Norwegian flyte melodies. I found one on youtube, this was beautiful traditional melodies.

Hallgrim Berg was playing for the library in Tromsø. This was exactly what I was looking for to my Nixie’s music. I looked at others too, but no one was like this. Because of the rights to the song I cant just take it. Therefore I called Hallgrim Berg today and asked if I could use his melody in my game. He was so kind he even offered me to use the music on his CD. I was also invited to go to his concert 25 of May. We had a really good talk and he was so kind. The music in my game will now be traditional and historical to Norway, just like the new character Nixie.

 

Studio3 (UM3ST3351) – The programming

The programming is coming along and looking really nice. his is a test scene for the game. it is easier to make it work without all the assets in the scene that slows down a computer and then I can work on the project while my husband is programming and testing how it will work. The character now has an AI that makes it walk between points without colliding with others. It walks randomly between the spawn points set out in the scene. The character will need to follow the player and die when he comes in contact with water.

 

 

 

Studio3 (UM3ST3351) – River

The river was a challenge, I could not ass to many rocks, and the water looked like it was only flat. The image below is before.

By making the plain rotate about 45 degrees and add some particle effect over the water it looked much better. I added some stones where it was appropriate and added some nice fog over the river. The image changes completely. Now it looks much better and the scene looks alive. One of my challenges is that I found no good tutorials or free particles for water or river, I tried to make many different particles before this was the one that worked well.  The Image below is after.

 

Studio3 (UM3ST3351) – Error problem

When I imported my terrain into Unity, it was an error that accord right away. I did not think this would be a problem but shows out it was making all super slow when the scene got more content.

I had an error in Unity that multiplied so fast when I opened the game, It really slowed down the game. After hours of trying everything I could think of shows out its light settings that is the issue, the terrain has its own light settings, when changing them to from default high resolution to default low setting the errors go away.