Studio3 (UM3ST3351) – Nav mesh

I had some challenges with the NAV mesh for my terrain. The textures grass does not bake properly, this was solved by exporting the terrains hight map and reimporting them to a new terrain and change step hight to 0.3. when the terrain is without the grass the Nav mesh works better. But I need to remove the NAV mesh from the ground of the terrain with grass.

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Posted by on February 28, 2018 in 2017/2018 Studio3 (UM3ST3351)


Studio3 (UM3ST3351) – Video blog update

Today I decided to make a movie on some thoughts and challenges as well as progress to show the level so far.


Chanfort [Unity3d] Creating simple dynamic sky clouds (Tutorial) – YouTube. Available at: [Accessed February 27, 2018].

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Posted by on February 27, 2018 in 2017/2018 Studio3 (UM3ST3351)


Studio3 (UM3ST3351) – Lighting

I started to look at the lighting today, and can’t seem to find too many good tutorials on how to light an environment realistic. I found on what the lights are, and basic use. I decided to try out some Tekniks, the shadows are black on the opposite side of the light. I did have one directional light in the scene. By adding two more and placing them on the other side with no shadow and low light the textures in the shadow start to show and adjusting that the light started to look much better. I drew an example of before and after to explain.



Anon, Introduction to Unity 5. Available at: [Accessed February 23, 2018].

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Posted by on February 23, 2018 in 2017/2018 Studio3 (UM3ST3351)


Studio3 (UM3ST3351) – Tree texture

I made an okay tree texture for the tree trunk today and started testing making the leaf. Because I am not modeling the tree I will need to use some of the tree info to make my textures. I made a video on how I started to make the textures. To get the right color on the leaf I think I need to make the lighting for the environment first. if I start to make the textures they will look out of place after the lighting is complete. but felt I had a good day work today. The leaf on the tree under is NOT mine, only the bark.



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Posted by on February 22, 2018 in 2017/2018 Studio3 (UM3ST3351)


Design For Interactivity (UM3DFI101) – Game Menu all Most Complete

The talk with Mathieu went really well. he thinks I have improved a lot the last two weeks. he gave me an idea of adding some more realism with some curtains and laying the swords down. I worked on it all evening and now it finally looks really good. I am proud of what I have made, this will look so cool in my game. I’ll implement it tomorrow. Only need to add some light and make the buttons.


Design For Interactivity (UM3DFI101) – Game Menu Design

I made new textures for the shield with my logo and rendered the model in high quality for having in the scene.

I tested the shield with the sword, the sword size did not look any good together, and the design was missing something.

Now I made the wood background, and I feel a bit lost. I’ll add some stone or metal to the sides to add some details and have a chat with Mathieu later today. I did like how I managed to integrate the logo.



Design For Interactivity (UM3DFI101) – New Layout

Now that I am making a game menu, I started sketching right away. I feel I change all the time, the different designs are inspiring.  My first sketch the knight on the side, maybe with some particles this was a nice idea. And if I add the logo on the shield, that would be so cool. That was a good idea from Filipe.

For the logo, I tried some different styles before I found the right one for me.

  1. I chose “Old English Text MT”
  2. Photoshop to make it 3D
  3. Added metal layers

The logo looked so much better and more quality with the metal. I like the rust effect on it.

I did not like the bricks when on paper, the knight was out of place and the text blended in and made it look messy.

I love this colors, the background was found on Pinterest, good inspiration. But the flames and knight looks out of place. I need to make it more realistic.

This was really nice, I will try to make this. render the 3D models of shield and sword to make it look higher quality.